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The GrimE (Grim Engine) engine was created for Grim Fandango. Since Grim marked the first time LucasArts moved to 3D in their adventures, a new engine was developed to run the game in 3D since SPUTM (the engine that runs the SCUMM scripts) doesn't have that capability.

Originally, the scripting language behind GrimE was going to be SCUMM, but the open source scripting language LUA was chosen instead. The engine was only used in two games, Grim Fandango and Escape from Monkey Island.

When the Grim Fandango and Sam & Max: Freelance Police teams left LucasArts, they brought a lot of the LucasArts design sensibilities with them. The Telltale Tool by Telltale Games and 2HB by [[Double Fine]] both use LUA as a scripting language.

Today, Grim Fandango can be played using ResidualVM on modern PCs and Macs as well as many other devices.

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