Indiana Jones And The Fate Of Atlantis

Indiana Jones and the Fate of Atlantis was the second Indiana Jones adventure game developed by LucasArts. It was seventh game to use the SCUMM scripting language. The game has a lot going for it. It has a great story, wonderful voice acting, and Sophia Hapgood is a no-nonsense woman who is as great a love interest for Indy as Marion Ravenwood was in Raiders.

However, many of the puzzles in the game are more annoying than entertaining. Even with a walkthrough, the stone puzzles still have me totally confused. Both times I played through the game I had to get past the majority of those puzzles through trial and error. Those stone puzzles occur a lot in this game, so that detracted a lot from my enjoyment of the game.

Like Zak McKracken, I’m glad I played through it for the great story and characters, but many of the puzzles were too frustrating for me to play through it countless times like I do with some of the other LucasArts graphic adventures. Although, I have played it through twice to see the two different endings. Most of the LucasArts adventure games only have one ending, so I do like it when the rare game comes along that has multiple endings, even if it is just a "good ending" and a "bad ending" such as in this game.

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