Indiana Jones and the Fate of Atlantis was the second Indiana Jones adventure game developed by LucasArts. It was seventh game to use the SCUMM scripting language. The game has a lot going for it. It has a great story, wonderful voice acting, and Sophia Hapgood is a no-nonsense woman who is as great a love interest for Indy as Marion Ravenwood was in Raiders.
However, many of the puzzles in the game are more annoying than entertaining. Even with a walkthrough, the stone puzzles still have me totally confused. Both times I played through the game I had to get past the majority of those puzzles through trial and error. Those stone puzzles occur a lot in this game, so that detracted a lot from my enjoyment of the game.
Like Zak McKracken, I’m glad I played through it for the great story and characters, but many of the puzzles were too frustrating for me to play through it countless times like I do with some of the other LucasArts graphic adventures. Although, I have played it through twice to see the two different endings. Most of the LucasArts adventure games only have one ending, so I do like it when the rare game comes along that has multiple endings, even if it is just a "good ending" and a "bad ending" such as in this game.





