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SCUMM stands for Script Creation Utility for Maniac Mansion. It is a scripting language for creating adventure games used by LucasArts, and later licensed by Humongous Entertainment for use in children's adventure games. It was in disuse at LucasArts since 1997, but they have revived the language in 2009 and 2010 for their special edition updates of The Secret of Monkey Island and Monkey Island 2!

The LucasArts games which use SCUMM are the Maniac Mansion series, the first three games in the Monkey Island series, the Indiana Jones adventure games, Loom, The Dig, Zak McKracken and the Alien Mindbenders, Sam & Max Hit the Road, and Full Throttle.

The only LucasArts adventure games that didn't use SCUMM were Labyrinth, which was created before SCUMM, and Grim Fandango and Escape from Monkey Island, which were not mouse-driven adventure games.

Today, games written in SCUMM can be played with ScummVM on modern PCs and Macs as well as many other devices.

ScummC is a fan-created reimplementation of SCUMM. It can now be used to make your own games using the real SCUMM engine! This was a huge dream for me when I was a little girl, so I'm now making it a reality.

I'm making a small game in ScummC that will be open source and will have all of it's graphics, story, sound, music, and everything else available for free use to everyone just like the OpenQuest demo game. :)

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