Sierra was one of the earliest computer game companies. They were formed in 1979 (my birth year!) by husband and wife Ken and Roberta Williams. Ken would program the games, and Roberta would design them! She was one of my main influences for why I wanted to create a video game. Her name was displayed prominently on her games, and it was always great to see her name on the box, since video games were (and still are!) regarded as a male form of entertainment, especially the actual business of video game design.

I was always impressed with Sierra's presentations of their games, but they were always too hard for me. I much more enjoyed the leisurely pace of the LucasArts adventure games, which for the most part employed a no death and no dead ends policy (aside from Maniac Mansion and Zak McKracken, which had dead ends and the Indiana Jones adventure games in which you could die and had to restore your saved game).

I'm finally setting forth to complete the Sierra adventures, and I'm beginning to see what all the fuss was about in their games. I'm starting to become attached to the characters. I'm through five chapters in the Space Quest series and four chapters in the King's Quest series, and I am really starting to like Roger Wilco and I'm beginning to enjoy seeing how the Graham clan is doing. :)

I'm using ScummVM to play the Sierra games, since this is the program I like to use to play my adventure games with if the games are supported.

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